In almost every case, in the current era, ransomware starts with a “bad click”. Users need to be educated on suspicious behavior. To be most effective, users need to understand that a bad click puts their own personal information and their own job at risk. Making it personal to the user is critical in having users that take security seriously. Many companies use “gamification”, even providing some gifts or bonuses for winning, to make learning and testing end users a fun experience for them.
Additionally, a solid, reputable anti-virus program should be installed on every end device – desktops, laptops, tablets, and phones – if they are allowed to connect to the wired or wireless network.
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